listyourgame.com
ListYourGame
Find the next indie game by lineage, art style, and genre. Open Steam when one fits.
Open siteThe Game Directory
An indie game directory built on mechanics, not marketing blurbs
Roland · 2 Nov 2026
ListYourGame (listyourgame.com) organizes new and upcoming indie games onto clean, browsable shelves. Instead of copying bloated PR lore from Steam, every game card carries a single, strict sentence about how the game actually plays. You can rule a game out right on the card—or click through to Steam when the mechanic fits.
1. The homepage is a set of shelves
Browsing Steam often feels like digging through an endless algorithmic feed. We organized the homepage like a physical game shop instead:
Core Genre Shelves: Indie Horror, Cozy, Survivors-like, Deckbuilder, Roguelike, Metroidvania, and Soulslike.
Visual Shelves: Filtered strictly by distinct Art Styles.
Timeline Shelves: Dedicated rows for fresh New Releases and upcoming games where the Steam release date is still ahead.
A game can naturally live on multiple genre shelves—Neuroflip, for instance, sits under New Releases, Deckbuilder, and Roguelike. The shelf is just the door you walked in through; the card underneath stays consistent. However, every published game is filed under strictly one Art Style, ensuring a single screenshot never clutters multiple visual shelves under vague labels.

2. One sentence = The exact mechanic
Category tags only tell you the room you're in. Knowing a game is a “Deckbuilder” doesn't tell you how you actually win or lose a run. On ListYourGame, every card replaces the generic store blurb with a tight formula: [Sub-genre] + [Core Action] + [The Twist/Hook]:
Neuroflip: “Memory roguelite combining free flips of unseen cards with a life lost only when a seen pair is missed.”
Hood: “Stealth platformer combining a bow and four melee kits with grace spent on combat trees.”
Zero Survivors: “Reverse horde game combining an army you raise with one hero who levels on your kills.”
Alongside that sentence, every card wears a simple status badge—New (just shelved), Demo (playable build live now), or Coming Soon (open for Steam wishlists)—so you know immediately what your next click on Steam will give you.
3. Inside a listing: Start, Play, Carry, and an honest “Skip”
Clicking into a game page (like Neuroflip) expands the one-sentence pitch into a structured three-beat gameplay loop, followed by a brutally honest buyer's guide:
Start (The Setup): “A run crosses three acts of fights, elites, treasure, and shops. Each stage is a grid you flip under a clock.”
Play (The Core Loop): “A new face is a free flip. Missing a pair you already saw costs a life. Chained matches multiply points, and skills show the rest.”
Carry (The Progression): “After a fight you take one of three skills. Elites grant passives. Coins reroll a merchant. Wins open harder challenge levels.”
Below the loop, the page breaks down Who it fits (e.g., “You want the mistake to be forgetting a face, not missing an attack”, plus boss fights that shuffle or veil the grid) and Who should skip.
Our “Skip” rule is about missing facts, not subjective bashing: For Neuroflip, the skip note reads: “A clock is named, but the page does not say whether time running out costs a life.” Because the developer's store page mentioned a timer without explaining the penalty, our listing refuses to guess or invent the rule. Highlighting that blind spot is part of the service—helping players see what is still unknown before they open Steam.
4. Free submissions for indie developers
The main shelves are built for players hunting for their next game, while a quiet Submit Your Game button sits in the top-right corner for developers.
Submissions are completely free. We leave the promotional storytelling on Steam, distill your game down to its purest mechanical sentence, and put it in front of players who judge games by how they actually play.